Hurry Up! Johapman!

Game (Adobe Actionscript 2.0)

During the Korean war in the early 1950s, commonly referred to as “6.25”, 30% of the houses in Seoul were destroyed due to warfare. The plan was to go through a redevelopment process as a form of reconstruction for the town in order to address the consequence of warfare that had affected the residential areas. “Redevelopment”, in this sense, refers to the business of redeveloping new infrastructures for the residential environment and the reconstruction of the urban landscape through the construction of new homes.


It was a reality that areas which required reconstruction were mostly populated by poor people, low income renters and illegal residents, who were finding it difficult to find a house to settle down in. However, the government failed to address this issue and lacked any such resolution for it, so a historical sense of “Redevelopment” was created. Societal criticism was growing in concern and gravity during the 1980’s and this was a major societal issue. The government was perceived as avoiding the issue and “redevelopment” was seen as a collective agreement that was covered in order to allow societal perception to be deviated, and all construction and redevelopment that was carried out was through construction firms. Through this process, construction firms sought quicker processes, and in order to achieve this, they enforced forms of agreement, the disestablishment of residential assets as such, and enforced a “forced agreement” where a falsified sense of profitability was invoked upon people. This was a way of patronizing those who were residing in such redevelopment areas where inside information about the people and households were gathered.

Through this game, the player is the “Union President”. The objective is to achieve quick and efficient removal of the properties in the redevelopment area; moreover to order to achieve this, bribes are received. To further the process of removal of properties in these redevelopment areas and to increase the effectiveness of the action, illegal actions are carried out with the use of force, arson sufficed by illegal motives.  So, the question is, are you able to use such motives to shift 200 households out of this redevelopment area in 1 year?

Game design: Dong Whi Yoo

Visual design: Dong Whi Yoo

Game development: Dong Whi Yoo